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Printable Resume

 

Method Studios 2017-Target Holiday 2017

 

I created and optimized many models for the Target Holiday 2017 commercial project including characters, props, and environments.  

 

The Scan Truck- Optimizing Photogrammetry scans 2017  

 

Retopologising and texturing/transferring textures from Photogrammetry sourced  environment assets for real-time usages

 

Tangerine Apps 2016- Olympics VR Archery Experience

 

I modeled and textured environments and assets for a VR archery Experience within Unity that was used to advertise and pre-visualize the LA Olympic bid.

 

Game Gen 2016- Instructor/Curriculum Developer/Graphic Designer

 

I Created 3D assets and animations for promotional use then later transitioning to teaching kids how to create their own video games. Alongside teaching, I also created game art curriculum for the students to follow.

-Developed 3D assets and replicated rooms in the office for mobile Vr experiences in collaboration with the team.

-Designed graphics for the company in photoshop

-Developed pixel art, pixel animation, and basic logic tutorials for students developing games in Construct

-Taught students the fundamentals of game design and 2D game art.

 

Freelance Sculpting 2015 - Present

 

I've done freelance sculpting for 3D printing, modeling, and costume work as well as cleaning up 3D scan data

-Recreated movie props and characters using photo references as well as Photogrammetry

-Optimized and prepared models for 3D printing within Zbrush

-Cleaned 3D scan data and transferred normals and textures onto a low poly game ready mesh

 

The Sculpt Shop 2016   

 

I Hosted a Zbrush Class/ Club at my school where I taught other students the fundamentals of Zbrush as well as more advanced techniques. Topics that were focused on :

-creating game ready models in Zbrush efficiently

-Polypainting

-Alternate pipeline pathways

 

Game Wizards Production team 2011 - 2015

 

I have done asset, environment, concept and character art for numerous game projects within the Game Wizards studio

-Created characters and environment concept art

-Made models based on said concept art which were then rigged, animated, and put into the game as functional prototypes

 

Education   

 

-Art Institute of Los Angeles Santa Monica, California June 2016 Bachelors of Science in Game Art and Design

-Individual courses at Gnomon 2017 Spring quarter.

 

References

 

Ruben Morales Lead Destruction artist Sony Santa Monica God of WAR 

 

Nick Marks CEO of Game Gen

 

Miguel Guerrero Character Supervisor, Method Studios Method Studios 

Skills

ZBRUSH

PHOTOSHOP

MAYA

CHARACTER MODELING

CONCEPT SCULPTING

XNORMAL

CHARACTER ANIMATION

HUMAN / ANIMAL ANATOMY

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